ring of water breathing 5e
The djinni appears in a vacant space you choose within 120 feet of you. It continues to be as lengthy as you focus, to a maximum of 1 hr, or up until it goes down to 0 hit points. When you put this ring on while not underwater, your lungs begin filling with water.
While using this ring, you can turn invisible as an activity. Anything you are using or lugging is unseen with you. You stay undetectable up until the ring is eliminated, until you strike or cast a spell, or till you use a benefit action to end up being noticeable once again. While wearing this ring, you can speak its command word as an activity to summon a particular djinni from the Elemental Plane of Air.
This ring has 3 charges, and also it regains 1d3 expended costs daily at dawn. While putting on the ring, you can use an action to expend 1 to 3 of its fees to assault one animal you can see within 60 feet of you. The ring produces a spooky ram’s head as well as makes its strike roll with a +7 bonus. On a hit, for each and every fee you invest, the target takes 2d10 force damages and also is pushed 5 feet away from you.
While using this ring, you can use an activity to expend 1 of its 3 costs to cast the dream spell from it. The ring ends up being nonmagical when you use the last charge. While wearing this ring, you have advantage on conserving tosses versus any type of spell that targets only you.
- The ring generates a spooky ram’s head and also makes its strike roll with a +7 bonus offer.
- While wearing the ring, you can make use of an action to expend 1 to 3 of its costs to strike one animal you can see within 60 feet of you.
- While wearing this ring, you can make use of an action to talk its command word.
- When you do so, you can see into and also via solid matter for 1 min.
- This ring has 3 charges, as well as it regains 1d3 used up charges daily at dawn.
To you, solid items within that radius show up clear as well as do not avoid light from going through them. The vision can permeate 1 foot of stone, 1 inch of typical metal, or up to 3 feet of timber or dirt. Thicker materials obstruct the vision, as does a slim sheet of lead.
While using this ring, you can use an action to talk its command word. When you do so, you can see right into and also with solid issue for 1 min.
Additionally, if you roll a 20 for the save as well as the spell is 7th level or reduced, the spell has no impact on you as well as rather targets the caster, using the slot degree, spell save DC, strike perk, and spellcasting capability of the caster. As a bonus activity, you can relocate each sphere as much as 30 feet, yet no farther than 120 feet far from you. When a creature besides you comes within 5 feet of a ball, the ball discharges lightning at that animal as well as goes away. That creature must make a DC 15 Mastery conserving toss. On a fallen short save, the animal takes lightning damage based upon the number of spheres you created.
While using this ring, you can cast any kind of spell stored in it. The spell makes use of the slot degree, spell save DC, spell attack perk, and also spellcasting ability of the original caster, however is otherwise treated as if you cast the spell. The spell cast from the ring is no more stored in it, liberating room.